JiJi the penguin standing next to the Fluency plus logo

MathFluency+ pursues the goal to simultaneously improve math fluency and math-related executive functions. Its primary goal is to maximize an individual student's cognitive capacity for math learning.

Math fluency describes the skill to accurately and efficiently solve relatively simple math problems, typically including addition and subtraction problems with answers between zero and 20 and multiplication and division problems from the multiplication table.

Executive functions are cognitive mechanisms used in conscious goal-directed behavior. They are often used in non-routine situations in which relying on intuition or instinct is not enough. Several domains of executive functions are often described:

There is a two-way relationship between math and executive functions. On one hand, executive functions provide students with the mental workspace to learn and perform math operations. On the other hand, procedural requirements such as keeping track of partial results during mental math provide opportunities to practice executive function skills. As such, MathFluency+ strategically aims to engage students in improving their executive functions and math facts at the same time to help them maximize their cognitive capacity for math learning.

Games

MathFluency+ currently consists of nine different games. Each game integrates the opportunity to improve executive functions into a math context that focuses on learning math facts.

Select a game to learn more.

Light Beam game icon

Light Beam

Paper Pile game icon

Paper Pile

Light Bulb game icon

Light Bulb

Hex Climber game icon

Hex Climber

Paddle Shifter game icon

Paddle Shifter

Roto Cloud game icon

Roto Cloud

Number Cup game icon

Number Cup

Bead Runner game icon

Bead Runner

Chaos Scramble game icon

Chaos Scramble


Light Beam

A light beam goes from the left to the right side of the screen. Elements such as shapes, letters, or numbers fall from top to bottom and block the light beam. These elements are then hidden by a box. The goal of the game is to unblock the light beam. To do this, a math problem must be solved which unlocks the box and allows to recall what element is hidden by the box.


Click here to play Light Beam

Instructions


Paper Pile

Different math problems are presented. After having correctly solved one, the result of the problem moves to the top of one of several paper piles. After solving a certain number of math problems, the most recent numbers on each paper pile must be recalled.


Click here to play Paper Pile

Instructions


Light Bulb

There are light bulbs arranged on the top and on the bottom of the screen. The bulbs are labeled with different numbers which are presented for a short period of time. After the numbers disappear, the bulbs must be selected in ascending order. After each selection of a light bulb, a math problem must be solved. The goal of the game is to select all light bulbs in ascending order.


Click here to play Light Bulb

Instructions


Hex Climber

Hexagons with numbers in them fall from top to bottom. All hexagons that are not multiples of the number in the lower right corner must be selected before they reach the grass on the bottom. The goal of the game is to fill-in the dotted outline with hexagons.


Click here to play Hex Climber

Instructions


Paddle Shifter

Paddles appear on the sides of the screen. The paddles may have numbers on them that are hidden after a limited study time. Some paddles may have no numbers assigned to them and serve as distractors. The paddles move around, then stop, and one of the paddles will be part of a math problem. The number on the paddle must be recalled and the math problem must be solved. The goal of the game is to solve a math problem with each paddle.


Click here to play Paddle Shifter

Instructions


Roto Cloud

Clouds are presented and each cloud is associated with a certain math operation. A limited study time allows to associate each cloud with the corresponding operation, after which the operations are hidden. Next, numbers appear in each cloud and the corresponding operation must be applied to solve the math problem. Every correctly solved math problem removes one of the rings between the clouds. The goal of the game is to correctly solve so many math problems until the circles between the clouds have disappeared and the air bubble can leave the screen.


Click here to play Roto Cloud

Instructions


Number Cup

Different numbers are hidden under different cups. The cups start moving around. After the cups stop, a math problem is presented. It must be solved by selecting the cup with the correct solution under it. After a correct selection, the corresponding cup disappears. The goal of the game is to make all cups disappear.


Click here to play Number Cup

Instructions


Bead Runner

A bead of numbers and operations move from left to right across the screen. The task requires solving math problems as soon as the beads form a problem above the floodlight. Critically, the game strategically alters between operations such as two addition problems followed by two subtraction problems followed by two addition problems and so on. This requires students to regularly switch between different operation modes, promoting cognitive flexibility.


Click here to play Bead Runner

Instructions


Chaos Scramble

Several uniquely labeled boxes are presented. Following the selection of a box, a math problem must be solved, then the boxes are presented again but in a different arrangement. The goal of the game is to select each box only once.


Click here to play Chaos Scramble

Instructions