JiJi the penguin standing next to the ST Math Fluency plus logo

ST Math Fluency+ is a brand new program pursuing the goal to simultaneously train math fact fluency and math-related executive functions. Its main goal is to maximize an individual student’s cognitive capacity for math learning.

Math fluency describes the skill to accurately and quickly solve relatively simple math problems such as  5 + 2  or  9 − 3 . Being fluent in math facts allows students to redirect precious cognitive resources to more complex and trickier math problems than such math fluency facts.

Executive functions refer to cognitive mechanisms that are involved in conscious goal-directed behavior. Executive functions are especially utilized in non-routine situations in which relying on intuition or instinct is not enough. Several categories of executive functions are often described. For example, cognitive flexibility describes switching attention as required by the situation and being flexible in thinking. Inhibitory control involves resisting to react impulsively and focusing on relevant information and resisting distractions. Finally, working memory denotes the skill of keeping information in short-term memory and manipulating information at the same time.

There is a bidirectional relationship between executive functions and math. On one hand, executive functions provide children with the mental workspace to learn and perform math operations. On the other hand, procedural requirements such as keeping track of partial results during mental math provide opportunities to practice executive function skills.

ST Math Fluency+ strategically aims to train both, math fluency facts and executive functions at the same time and it does it by adjusting its difficult level individually for every student. In the following we describe the games that are available within ST Math Fluency+.

Select a game to learn more.

Light Beam game icon

Light Beam

Paper Pile game icon

Paper Pile

Light Bulb game icon

Light Bulb

Hex Climber game icon

Hex Climber

Paddle Shifter game icon

Paddle Shifter

Roto Cloud game icon

Roto Cloud

Number Cup game icon

Number Cup

Bead Runner game icon

Bead Runner

Chaos Scramble game icon

Chaos Scramble

Light Beam focuses primarily on working memory. It requires keeping information in mind while information must be manipulated.


Click here to play Light Beam

Paper Pile requires keeping in mind the last number that was put on different paper piles. This game taxes working memory and especially updating processes.


Click here to play Paper Pile

Light Bulb requires memorizing a sequence of locations. That sequence must be repeated but between every recall, students must solve a math problem. A game that focuses on working memory.


Click here to play Light Bulb

Hex Climber is a paced game that focuses on practicing the multiplication table. It requires resisting selecting the correct solution.


Click here to play Hex Climber

Paddle Shifter requires students to track multiple objects moving across the screen and to recall with which information they are associated with. The game focuses mainly on working memory processes.


Click here to play Paddle Shifter

Roto Cloud is based on a traditional task switching paradigm. In this cognitive flexibility game, students need to frequently switch between the four basic operations.


Click here to play Roto Cloud

Number Cup is a working-memory based game. Students need to keep track of number-hiding cups that hold the results of math problems students need to solve.


Click here to play Number Cup

Based on the plus/minus task, in this cognitive flexibility-based game students solve a string of math problems but have to strategically switch between the four basic operations.


Click here to play Bead Runner

Based on the self-ordered pointing task, students are asked to select distinct boxes that rearrange themselves after each selection. In-between selections, students need to solve math problems.


Click here to play Chaos Scramble